vampire survivors clone small and simple action game where you kill baddies (humans probably, but who knows) to eat their brains while upgrading your weapons, so that you can do the former even more efficiently!

Full project available on GitHub, if anyone's interested! :)

Controls
WASD - move
Mouse - determines direction of auto-attacks

Dev notes
This is a game for Ludum Dare 52, the compo edition (where you do everything from scratch and by your solo self).  The theme was "Harvest". I wanted to play with visuals and sounds, and try to make something funny. Gameplay wasn't the focus this time, as it's what I normally do (programming and game design).

I hope you guys are having fun with it! Be sure to check out my other fun little games and/or follow me on insta for more game dev / creative content! :P <3

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorPulni
GenreAction
Made withUnity
TagsLudum Dare 52
LinksLudum Dare

Comments

Log in with itch.io to leave a comment.

(4 edits)

tum tatata tum tatata tum tatata tarara

Great game, great idea! Was nice hearing your voice after such a long time xD
-- what's more, hearing it make the beat and pop in its rhythm

(10 edits)

On that note, what I think would sound even more appealling is something like:
- Main loop has a rhythm of 4/4 (or 16/16, 64/64 -- you get the idea)
     (so there can be e.g. 64 events per beat, so 256 for the whole loop)
- Weapon procs at some X/256 event(s) of the loop on level one.
- Each speed upgrade changes the event(s) in which the proc occurs
      e.g.: procs for pistol (one time per beat on lvl 1, so four times per loop):
         - lvl 1: 32/256, 96/256, 160/256, 224/256
         - lvl 2: 32, 96, 128, 160, 224
         - lvl 3: 32, 96, 128, 160, 192, 224

That way you could control the sound the player hears even further, and maybe ensure that even the higher/highest weapon levels drum along well with the beat.

Oh, hey, Lyr-lyr! `:D
Thanks, that's a pretty interesting idea! If only I knew anything about music, I'm sure that would help with making good sounds or a game more focused on music/rhythm... but perhaps for LudumDare 60! :D
Instead, I was mostly just fooling around, doing random stuff and seeing if something sticks... and then keeping it even if it didn't stick, because who has time for improvements / fixes?! xD

But also wow! I didn't even know that level is reachable! Well played! :D